![]() If you cannot wait, purchase the game through the Wadjet Eye site and you'll be e-mailed a Steam code when the game goes live there. Primordia has been Greenlit for Steam but is not yet available. The game will be available on Wadjet Eye Games' site at launch. For a price of $10, that's plenty of time and you won't feel cheated at all. If you know what you're doing, you can probably beat the game in under four hours, but most likely you'll be trying to figure out the puzzles and how to progress, so I'd say an average playthrough would likely last 8-10 hours. Game length is disappointing when compared across all genres, but compared to other point and clicks, it's standard fare. At least the developers at Wormwood Studios commiserated with me. The game did get to become a bit too full of fetch quests for my liking as time wore on, but I was alright with it because Crispin broke the fourth wall multiple times to echo my complaints. It's not immediately apparent which pieces to use, but Horatio's ability to MacGyver his way out of a troublesome situation is fun to experience. It's mostly standard adventure game fare, but I did enjoy the times where Horatio needs to craft usable tools out of various pieces of junk. Like most games of its ilk, Primordia will task you with various puzzles and information gathering quests that require you to be a good, critical thinker and reasoner. I was chuckling and laughing and in awe at the references and jokes made in Primordia. You even get some deeper, awesome references to some other post-dystopian literary classics (try taking the plasma torch to Horatio's bookshelf). One robot judges another robot based on the numbers of Pi he can remember, while plenty of jokes are made about robot parts (including poor little Crispin's lack of arms). The characters of Primordia, being robots, make plenty of wisecracks involving technology and math, and they're so very clever. It makes the humorous exchanges between Horatio, Crispin and the other characters that much better.Īnd that humor is excellent. Similarly, the music sets the mood well, and the voice acting is high quality (and includes Bastion's popular narrator, Logan Cunningham). The graphics make Primordia's world believable, accentuating both its darker side in addition to its silly, clever humor. It's the same art style seen in Wadjet Eye's last game, Resonance, and it brings the post-apocalyptic world of Primordia to life. The visual style of the game is pixel sprites and it looks great in motion. Good thing, then, that there is a deep backstory hidden behind the simple backdrop that Horatio and Crispin first see, and once the game tears into that meaty part of the story you'll be hooked. I wanted to learn more about it as the game progressed. Primordia's world is well detailed and explained throughout the game. But if you're at least open to the idea of a point and click adventure, Primordia's certainly a fine choice. This won't be the game to change your mind if you don't like this genre. That means you can expect all of the strengths (strong storytelling, worldbuilding) and its weaknesses (limited solutions leading to frustration at times, short game length). Primordia falls squarely into the point and click adventure genre. Horatio and Crispin must survive this dangerous situation, but their plight turns out to be only a small occurrence in the overarching story. ![]() The robot steals the power core that fuels their ship, the UNNIC, stranding them in the dunes with little in the way of emergency power. Horatio Nullbuit and his floating companion Crispin are minding their own business when they are suddenly attacked by a strange, vicious robot who's none too happy to see them. It is this kind of world in which Primordia takes place in. What would a world inhabited entirely by robots be like? It's a question that intrigues and sometimes scares people. By Brent Galietti, posted on 06 December 2012 / 6,986 Views ![]()
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